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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionUpdateStreamingCurrentState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingPolicy.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingPolicy.h" |
Syntax
USTRUCT ()
struct FWorldPartitionUpdateStreamingCurrentState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActivatedCells | FActivatedCells | WorldPartition/WorldPartitionStreamingPolicy.h |
|
|
| LoadedCells | TSet< TObjectPtr< const UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionStreamingPolicy.h |
|
|
| StreamingSources | TArray< FWorldPartitionStreamingSource > | Streaming Sources. | WorldPartition/WorldPartitionStreamingPolicy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyFrom
(
const FWorldPartitionUpdateStreamingCurrentState& InCurrentState |
WorldPartition/WorldPartitionStreamingPolicy.h | ||
void Reset() |
WorldPartition/WorldPartitionStreamingPolicy.h |