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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionReplaySample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include Path | #include "WorldPartition/WorldPartitionReplay.h" |
Syntax
struct FWorldPartitionReplaySample
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionReplaySample
(
AWorldPartitionReplay* InReplay |
WorldPartition/WorldPartitionReplay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Replay | AWorldPartitionReplay * | WorldPartition/WorldPartitionReplay.h | ||
| StreamingSourceNameIndices | TArray< int32 > | WorldPartition/WorldPartitionReplay.h | ||
| StreamingSources | TArray< FWorldPartitionReplayStreamingSource > | WorldPartition/WorldPartitionReplay.h | ||
| TimeSeconds | float | WorldPartition/WorldPartitionReplay.h |