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Actor used to record world partition replay data (streaming sources for now)
| Name | AWorldPartitionReplay |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include Path | #include "WorldPartition/WorldPartitionReplay.h" |
Syntax
UCLASS (NotPlaceable, Transient, MinimalAPI)
class AWorldPartitionReplay : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AWorldPartitionReplay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWorldPartitionReplay
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionReplay.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplaySamples | TArray< FWorldPartitionReplaySample > | WorldPartition/WorldPartitionReplay.h | ||
| StreamingSourceNames | TArray< FName > | WorldPartition/WorldPartitionReplay.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetReplayStreamingSources
(
TArray< FWorldPartitionStreamingSource >& OutStreamingSources |
WorldPartition/WorldPartitionReplay.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreReplication
(
IRepChangedPropertyTracker& ChangedPropertyTracker |
Called on the actor right before replication occurs. | WorldPartition/WorldPartitionReplay.h | |
virtual void RewindForReplay () |
Called on the actor before checkpoint data is applied during a replay. | WorldPartition/WorldPartitionReplay.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Initialize
(
UWorld* World |
WorldPartition/WorldPartitionReplay.h | ||
static bool IsPlaybackEnabled
(
const UWorld* World |
WorldPartition/WorldPartitionReplay.h | ||
static bool IsRecordingEnabled
(
const UWorld* World |
WorldPartition/WorldPartitionReplay.h | ||
static void Uninitialize
(
UWorld* World |
WorldPartition/WorldPartitionReplay.h |