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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionRelativeBounds
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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WorldPartition/WorldPartitionActorDesc.h |
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FWorldPartitionRelativeBounds()
| |
|
| Name |
FWorldPartitionRelativeBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds()
FWorldPartitionRelativeBounds(EForceInit)
| |
|
| Name |
FWorldPartitionRelativeBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
EForceInit ForceInit
)
FWorldPartitionRelativeBounds(const FBox &)
| |
|
| Name |
FWorldPartitionRelativeBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
const FBox & InBox
)
FWorldPartitionRelativeBounds(const FVector &, const FQuat &, const FVector &)
| |
|
| Name |
FWorldPartitionRelativeBounds |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path |
#include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
const FVector & InCenter,
const FQuat & InRotation,
const FVector & InExtents
)