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| Name | FWorldPartitionRelativeBounds |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
Syntax
struct FWorldPartitionRelativeBounds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDesc.h | |||
FWorldPartitionRelativeBounds
(
EForceInit ForceInit |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds
(
const FBox& InBox |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds
(
const FVector& InCenter, |
WorldPartition/WorldPartitionActorDesc.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | WorldPartition/WorldPartitionActorDesc.h | ||
| Center | FVector | WorldPartition/WorldPartitionActorDesc.h | ||
| Extents | FVector | WorldPartition/WorldPartitionActorDesc.h | ||
| Rotation | FQuat | WorldPartition/WorldPartitionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Equals
(
const FWorldPartitionRelativeBounds& Other, |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds InverseTransformBy
(
const FTransform& Transform |
WorldPartition/WorldPartitionActorDesc.h | ||
bool IsValid() |
WorldPartition/WorldPartitionActorDesc.h | ||
FBox ToAABB() |
WorldPartition/WorldPartitionActorDesc.h | ||
FString ToString() |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds TransformBy
(
const FTransform& Transform |
WorldPartition/WorldPartitionActorDesc.h |