Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionLevelHelper
Cache of Property Overrides to apply after ReRunConstructionScript In PIE this will be done when Streaming state changes to Visible on the UWorldPartitionLevelStreamingDynamic In Cook this will be done on save of the Level cell
| Name | FActorPropertyOverridesAnnotation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelHelper.h |
| Include Path | #include "WorldPartition/WorldPartitionLevelHelper.h" |
Syntax
class FActorPropertyOverridesAnnotation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionLevelHelper.h | |||
FActorPropertyOverridesAnnotation
(
TArray< FActorPropertyOverride >&& InActorPropertyOverrides, |
WorldPartition/WorldPartitionLevelHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPropertyOverrides | TArray< FActorPropertyOverride > | WorldPartition/WorldPartitionLevelHelper.h | ||
| ContainerTransform | FTransform | WorldPartition/WorldPartitionLevelHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDefault() |
WorldPartition/WorldPartitionLevelHelper.h |