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Per Actor overrides, includes a map of Sub-Object name to FSubObjectPropertyOverride data.
| Name | FActorPropertyOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionPropertyOverride.h |
| Include Path | #include "WorldPartition/WorldPartitionPropertyOverride.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FActorPropertyOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | Used to Serialize newly overriden ActorDescs. | WorldPartition/WorldPartitionPropertyOverride.h |
|
| ReferenceTable | FPropertyOverrideReferenceTable | WorldPartition/WorldPartitionPropertyOverride.h | ||
| SubObjectOverrides | TMap< FString, FSubObjectPropertyOverride > | WorldPartition/WorldPartitionPropertyOverride.h |