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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionDestructibleHLODD-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/HLOD/DestructibleHLODComponent.h | |||
FWorldPartitionDestructibleHLODDamagedActorState
(
int32 InActorIndex |
WorldPartition/HLOD/DestructibleHLODComponent.h |
FWorldPartitionDestructibleHLODDamagedActorState()
| Name | FWorldPartitionDestructibleHLODDamagedActorState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
FWorldPartitionDestructibleHLODDamagedActorState()
FWorldPartitionDestructibleHLODDamagedActorState(int32)
| Name | FWorldPartitionDestructibleHLODDamagedActorState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
FWorldPartitionDestructibleHLODDamagedActorState
(
int32 InActorIndex
)