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Entry for a damaged actor.
| Name | FWorldPartitionDestructibleHLODDamagedActorState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
USTRUCT ()
struct FWorldPartitionDestructibleHLODDamagedActorState : public FFastArraySerializerItem
Inheritance Hierarchy
- FFastArraySerializerItem → FWorldPartitionDestructibleHLODDamagedActorState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/HLOD/DestructibleHLODComponent.h | |||
FWorldPartitionDestructibleHLODDamagedActorState
(
int32 InActorIndex |
WorldPartition/HLOD/DestructibleHLODComponent.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MAX_HEALTH | const uint8 | WorldPartition/HLOD/DestructibleHLODComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorHealth | uint8 | WorldPartition/HLOD/DestructibleHLODComponent.h | ||
| ActorIndex | int32 | WorldPartition/HLOD/DestructibleHLODComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FWorldPartitionDestructibleHLODDamagedActorState& Other |
WorldPartition/HLOD/DestructibleHLODComponent.h |