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Entry for a damaged actor.
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| Name |
FWorldPartitionDestructibleHLODDamagedActorState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path |
#include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
USTRUCT ()
struct FWorldPartitionDestructibleHLODDamagedActorState : public FFastArraySerializerItem
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| MAX_HEALTH |
const uint8 |
|
WorldPartition/HLOD/DestructibleHLODComponent.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActorHealth |
uint8 |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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| ActorIndex |
int32 |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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