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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionClassDescRegistry |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionClassDescRegistry.h |
| Include Path | #include "WorldPartition/WorldPartitionClassDescRegistry.h" |
Syntax
class FWorldPartitionClassDescRegistry : public FActorDescList
Inheritance Hierarchy
- TActorDescList → FActorDescList → FWorldPartitionClassDescRegistry
Classes
| Name | Remarks |
|---|---|
| FClassDescriptorUpdated |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FNameClassDescMap | TMap< FTopLevelAssetPath, TUniquePtr< FWorldPartitionActorDesc > * > | WorldPartition/WorldPartitionClassDescRegistry.h | |
| FParentClassMap | TMap< FTopLevelAssetPath, FTopLevelAssetPath > | WorldPartition/WorldPartitionClassDescRegistry.h | |
| FRedirectClassMap | TMap< FTopLevelAssetPath, FTopLevelAssetPath > | WorldPartition/WorldPartitionClassDescRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassByPath | FNameClassDescMap | WorldPartition/WorldPartitionClassDescRegistry.h | ||
| ClassDescriptorUpdatedEvent | FClassDescriptorUpdated | WorldPartition/WorldPartitionClassDescRegistry.h | ||
| ParentClassMap | FParentClassMap | WorldPartition/WorldPartitionClassDescRegistry.h | ||
| RedirectClassMap | FRedirectClassMap | WorldPartition/WorldPartitionClassDescRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize() |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
bool IsDerivedFrom
(
const FWorldPartitionActorDesc* InClassDesc, |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
bool IsInitialized() |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
bool IsRegisteredClass
(
const FTopLevelAssetPath& InClassPath |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
FClassDescriptorUpdated & OnClassDescriptorUpdated() |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
void PrefetchClassDescs
(
const TArray< FTopLevelAssetPath >& InClassPaths |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
void Uninitialize() |
WorldPartition/WorldPartitionClassDescRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FWorldPartitionClassDescRegistry & Get() |
WorldPartition/WorldPartitionClassDescRegistry.h | ||
static void TearDown() |
WorldPartition/WorldPartitionClassDescRegistry.h |