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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionAssetDataPatcher
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDesc.h | |||
| WorldPartition/WorldPartitionActorDesc.h | |||
bool DoPatch
(
FSoftObjectPath& InOutSoft |
WorldPartition/WorldPartitionActorDesc.h | ||
bool DoPatch
(
FTopLevelAssetPath& InOutPath |
WorldPartition/WorldPartitionActorDesc.h |
DoPatch(FString &)
| Name | DoPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FString & InOutString
)
DoPatch(FName &)
| Name | DoPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FName & InOutName
)
DoPatch(FSoftObjectPath &)
| Name | DoPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FSoftObjectPath & InOutSoft
)
DoPatch(FTopLevelAssetPath &)
| Name | DoPatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
bool DoPatch
(
FTopLevelAssetPath & InOutPath
)