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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionActorDescUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ReplaceActorDescriptorPointerFromActor
(
const AActor* InOldActor, |
Replaces the actor descriptor's actor pointer with the provided new actor pointer. | WorldPartition/WorldPartitionActorDescUtils.h | |
static void ReplaceActorDescriptorPointerFromActor
(
const AActor* InOldActor, |
WorldPartition/WorldPartitionActorDescUtils.h |
ReplaceActorDescriptorPointerFromActor(const AActor , AActor , FWorldPartitionActorDescInstance *)
Description
Replaces the actor descriptor's actor pointer with the provided new actor pointer.
| Name | ReplaceActorDescriptorPointerFromActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp |
static void ReplaceActorDescriptorPointerFromActor
(
const AActor * InOldActor,
AActor * InNewActor,
FWorldPartitionActorDescInstance * InActorDescInstance
)
Parameters
| Name | Remarks |
|---|---|
| InOldActor | The old actor that the provided actor descriptor was representing. |
| InNewActor | The new actor that the provided actor descriptor should be representing. |
| InActorDescInstance | Actor descriptor instance that will get its actor pointer updated. |
ReplaceActorDescriptorPointerFromActor(const AActor , AActor , FWorldPartitionActorDesc *)
| Name | ReplaceActorDescriptorPointerFromActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
static void ReplaceActorDescriptorPointerFromActor
(
const AActor * InOldActor,
AActor * InNewActor,
FWorldPartitionActorDesc * InActorDesc
)