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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldDataLayersReference
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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operator->()
| |
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| Name |
operator-> |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
AWorldDataLayers * operator->()
operator->()
| |
|
| Name |
operator-> |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
const AWorldDataLayers * operator->() const