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| Name | FWorldDataLayersReference |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
Syntax
class FWorldDataLayersReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/ContentBundle/WorldDataLayerReference.h | |||
FWorldDataLayersReference
(
const FActorSpawnParameters& SpawnParameters |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
FWorldDataLayersReference&& Other |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
UActorDescContainer* Container, |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
UActorDescContainerInstance* ContainerInstance, |
WorldPartition/ContentBundle/WorldDataLayerReference.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWorldDataLayersReference() |
WorldPartition/ContentBundle/WorldDataLayerReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldDataLayersVariant | TVariant< AWorldDataLayers *, FWorldPartitionReference > | WorldPartition/ContentBundle/WorldDataLayerReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const AWorldDataLayers * Get () |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
AWorldDataLayers * Get () |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
bool IsValid() |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
void Reset() |
WorldPartition/ContentBundle/WorldDataLayerReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldDataLayersReference & operator=
(
FWorldDataLayersReference&& Other |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
| WorldPartition/ContentBundle/WorldDataLayerReference.h | |||
const AWorldDataLayers * operator-> () |
WorldPartition/ContentBundle/WorldDataLayerReference.h |