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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldDataLayersReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/ContentBundle/WorldDataLayerReference.h | |||
FWorldDataLayersReference
(
const FActorSpawnParameters& SpawnParameters |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
FWorldDataLayersReference&& Other |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
UActorDescContainer* Container, |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
FWorldDataLayersReference
(
UActorDescContainerInstance* ContainerInstance, |
WorldPartition/ContentBundle/WorldDataLayerReference.h |
FWorldDataLayersReference()
| Name | FWorldDataLayersReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference()
FWorldDataLayersReference(const FActorSpawnParameters &)
| Name | FWorldDataLayersReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
const FActorSpawnParameters & SpawnParameters
)
FWorldDataLayersReference(FWorldDataLayersReference &&)
| Name | FWorldDataLayersReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
FWorldDataLayersReference && Other
)
FWorldDataLayersReference(UActorDescContainer *, FName)
| Name | FWorldDataLayersReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
FWorldDataLayersReference
(
UActorDescContainer * Container,
FName WorldDataLayerName
)
FWorldDataLayersReference(UActorDescContainerInstance *, FName)
| Name | FWorldDataLayersReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
UActorDescContainerInstance * ContainerInstance,
FName WorldDataLayerName
)