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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldDataLayersReference
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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WorldPartition/ContentBundle/WorldDataLayerReference.h |
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FWorldDataLayersReference()
| |
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| Name |
FWorldDataLayersReference |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference()
FWorldDataLayersReference(const FActorSpawnParameters &)
| |
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| Name |
FWorldDataLayersReference |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
const FActorSpawnParameters & SpawnParameters
)
FWorldDataLayersReference(FWorldDataLayersReference &&)
| |
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| Name |
FWorldDataLayersReference |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
FWorldDataLayersReference && Other
)
FWorldDataLayersReference(UActorDescContainer *, FName)
| |
|
| Name |
FWorldDataLayersReference |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
FWorldDataLayersReference
(
UActorDescContainer * Container,
FName WorldDataLayerName
)
FWorldDataLayersReference(UActorDescContainerInstance *, FName)
| |
|
| Name |
FWorldDataLayersReference |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path |
#include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
FWorldDataLayersReference
(
UActorDescContainerInstance * ContainerInstance,
FName WorldDataLayerName
)