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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldDataLayersReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const AWorldDataLayers * Get () |
WorldPartition/ContentBundle/WorldDataLayerReference.h | ||
AWorldDataLayers * Get () |
WorldPartition/ContentBundle/WorldDataLayerReference.h |
Get()
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp |
const AWorldDataLayers * Get() const
Get()
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/WorldDataLayerReference.h |
| Include Path | #include "WorldPartition/ContentBundle/WorldDataLayerReference.h" |
AWorldDataLayers * Get()