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API > API/Runtime > API/Runtime/Engine
| Name | FWorldDataLayersEffectiveStatesAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
Syntax
struct FWorldDataLayersEffectiveStatesAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FWorldDataLayersEffectiveStates & Get
(
const AWorldDataLayers* InWorldDataLayers |
WorldPartition/DataLayer/WorldDataLayers.h |