Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FWorldDataLayersEffectiveStates |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
Syntax
struct FWorldDataLayersEffectiveStates
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldDataLayersEffectiveStates() |
WorldPartition/DataLayer/WorldDataLayers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllEffectiveActiveDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| AllEffectiveActiveDataLayerNamesEpoch | int32 | WorldPartition/DataLayer/WorldDataLayers.h | ||
| AllEffectiveLoadedDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| AllEffectiveLoadedDataLayerNamesEpoch | int32 | WorldPartition/DataLayer/WorldDataLayers.h | ||
| LocalEffectiveActiveDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| LocalEffectiveLoadedDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| ReplicatedEffectiveActiveDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| ReplicatedEffectiveLoadedDataLayerNames | TSet< FName > | WorldPartition/DataLayer/WorldDataLayers.h | ||
| UpdateEpoch | int32 | WorldPartition/DataLayer/WorldDataLayers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSet< FName > & GetAllEffectiveActiveDataLayerNames() |
WorldPartition/DataLayer/WorldDataLayers.h | ||
const TSet< FName > & GetAllEffectiveLoadedDataLayerNames() |
WorldPartition/DataLayer/WorldDataLayers.h | ||
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByName
(
FName InDataLayerName |
WorldPartition/DataLayer/WorldDataLayers.h | ||
int32 GetUpdateEpoch() |
WorldPartition/DataLayer/WorldDataLayers.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSet< FName > & GetReplicatedEffectiveActiveDataLayerNames() |
WorldPartition/DataLayer/WorldDataLayers.h | ||
const TSet< FName > & GetReplicatedEffectiveLoadedDataLayerNames() |
WorldPartition/DataLayer/WorldDataLayers.h | ||
void Reset() |
WorldPartition/DataLayer/WorldDataLayers.h | ||
bool SetDataLayerEffectiveRuntimeState
(
FName InDataLayerName, |
WorldPartition/DataLayer/WorldDataLayers.h | ||
| WorldPartition/DataLayer/WorldDataLayers.h | |||
| WorldPartition/DataLayer/WorldDataLayers.h |