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Represents a wind source component to the scene manager in the rendering thread.
| Name | FWindSourceSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneProxies/WindSourceSceneProxy.h |
| Include Path | #include "SceneProxies/WindSourceSceneProxy.h" |
Syntax
class FWindSourceSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWindSourceSceneProxy
(
const FVector& InDirection, |
Initialization constructor. | SceneProxies/WindSourceSceneProxy.h | |
FWindSourceSceneProxy
(
const FVector& InPosition, |
Initialization constructor. | SceneProxies/WindSourceSceneProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPointSource | bool | SceneProxies/WindSourceSceneProxy.h | ||
| Direction | FVector | SceneProxies/WindSourceSceneProxy.h | ||
| MaxGustAmt | float | SceneProxies/WindSourceSceneProxy.h | ||
| MinGustAmt | float | SceneProxies/WindSourceSceneProxy.h | ||
| Position | FVector | SceneProxies/WindSourceSceneProxy.h | ||
| Radius | float | SceneProxies/WindSourceSceneProxy.h | ||
| Speed | float | SceneProxies/WindSourceSceneProxy.h | ||
| Strength | float | SceneProxies/WindSourceSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyWorldOffset
(
FVector InOffset |
SceneProxies/WindSourceSceneProxy.h | ||
bool GetDirectionalWindParameters
(
FWindData& WindData, |
SceneProxies/WindSourceSceneProxy.h | ||
bool GetWindParameters
(
const FVector& EvaluatePosition, |
SceneProxies/WindSourceSceneProxy.h |