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Helper struct for the mesh component vert position octree
| Name | FWedgeInfoOctreeSemantics |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FWedgeInfoOctreeSemantics
Enums
Public
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementAllocator | TInlineAllocator< MaxElementsPerLeaf > | Rendering/SkeletalMeshLODImporterData.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AreElementsEqual
(
const FWedgeInfo& A, |
Determine if two octree elements are equal | Rendering/SkeletalMeshLODImporterData.h | |
static FBoxCenterAndExtent GetBoundingBox
(
const FWedgeInfo& Element |
Get the bounding box of the provided octree element. | Rendering/SkeletalMeshLODImporterData.h | |
static void SetElementId
(
const FWedgeInfo& Element, |
Ignored for this implementation | Rendering/SkeletalMeshLODImporterData.h |