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An identifier for an element in the octree.
| Name | FOctreeElementId2 |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctreePublic.h |
| Include Path | #include "Math/GenericOctreePublic.h" |
Syntax
class FOctreeElementId2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Math/GenericOctreePublic.h | ||
FOctreeElementId2
(
uint32 InNodeIndex, |
Initialization constructor. | Math/GenericOctreePublic.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementIndex | int32 | The index of the element in the node's element array. | Math/GenericOctreePublic.h | |
| NodeIndex | uint32 | The node the element is in. | Math/GenericOctreePublic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNodeIndex() |
Math/GenericOctreePublic.h | ||
bool IsValidId() |
Math/GenericOctreePublic.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator int32() |
Implicit conversion to the element index. | Math/GenericOctreePublic.h |