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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVolumetricLightMapGridDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVolumetricLightMapGridCell * GetCell
(
FGuid LevelId |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
FVolumetricLightMapGridCell * GetCell
(
const FVector& InPosition |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
GetCell(FGuid)
| Name | GetCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include Path | #include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/StaticLightingData/VolumetricLightmapGrid.cpp |
FVolumetricLightMapGridCell * GetCell
(
FGuid LevelId
) const
GetCell(const FVector &)
| Name | GetCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include Path | #include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/StaticLightingData/VolumetricLightmapGrid.cpp |
FVolumetricLightMapGridCell * GetCell
(
const FVector & InPosition
) const