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| Name | FVolumetricLightMapGridCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include Path | #include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
Syntax
USTRUCT ()
struct FVolumetricLightMapGridCell
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | FBox | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| BulkData | FByteBulkData | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| CellID | uint32 | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| EditorData | FPrecomputedVolumetricLightmapData * | Ptr to the just recently built version of the FPrecomputedVolumetricLightmapData not used at runtime | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |