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| Name | FVolumetricLightMapGridDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include Path | #include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
Syntax
USTRUCT ()
struct FVolumetricLightMapGridDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrickSize | float | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| Cells | TArray< FVolumetricLightMapGridCell > | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| CellSize | float | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| DetailCellSize | float | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| GridBounds | FBox | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| Guid | FGuid | WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVolumetricLightMapGridCell * GetCell
(
FGuid LevelId |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
FVolumetricLightMapGridCell * GetCell
(
const FVector& InPosition |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | |||
FGuid GetCellGuid
(
uint32 CellID |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
TArray< FVolumetricLightMapGridCell * > GetIntersectingCells
(
const FBox& InBounds, |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
FPrecomputedVolumetricLightmapData * GetOrCreatePrecomputedVolumetricLightmapBuildData
(
FGuid LevelId |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
FPrecomputedVolumetricLightmapData * GetPrecomputedVolumetricLightmapBuildData
(
FGuid LevelId |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
void Initialize
(
UWorld* InWorld, |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
void InitializeBulkData() |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
bool IsValid() |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
void LoadVolumetricLightMapCell
(
FVolumetricLightMapGridCell& Cell, |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h | ||
| WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |