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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FVolumetricLightMapGridCell |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
| Include Path |
#include "WorldPartition/StaticLightingData/VolumetricLightmapGrid.h" |
Syntax
USTRUCT ()
struct FVolumetricLightMapGridCell
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bounds |
FBox |
|
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
|
| BulkData |
FByteBulkData |
|
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
|
| CellID |
uint32 |
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WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
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| EditorData |
FPrecomputedVolumetricLightmapData * |
Ptr to the just recently built version of the FPrecomputedVolumetricLightmapData not used at runtime |
WorldPartition/StaticLightingData/VolumetricLightmapGrid.h |
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