| BlockCount |
FUintVector2 |
Number of blocks in this entry. |
Engine/VirtualTextureCollection.h |
|
| bRequiresAdapter |
bool |
If true, this entry will be converted internally to the physical format This also includes compression |
Engine/VirtualTextureCollection.h |
|
| Format |
EPixelFormat |
The format of this texture, before adaptation. |
Engine/VirtualTextureCollection.h |
|
| PhysicalTexture |
UTexture * |
Optional, physical texture Keep the GT object around since RT resources may be released |
Engine/VirtualTextureCollection.h |
|
| VirtualProducerHandle |
FVirtualTextureProducerHandle |
Optional, the virtual producer. |
Engine/VirtualTextureCollection.h |
|