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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVirtualTextureCollectionResourc-
| Name | FTextureEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/VirtualTextureCollection.h |
| Include Path | #include "Engine/VirtualTextureCollection.h" |
Syntax
struct FTextureEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlockCount | FUintVector2 | Number of blocks in this entry. | Engine/VirtualTextureCollection.h | |
| bRequiresAdapter | bool | If true, this entry will be converted internally to the physical format This also includes compression | Engine/VirtualTextureCollection.h | |
| Format | EPixelFormat | The format of this texture, before adaptation. | Engine/VirtualTextureCollection.h | |
| PhysicalTexture | UTexture * | Optional, physical texture Keep the GT object around since RT resources may be released | Engine/VirtualTextureCollection.h | |
| VirtualProducerHandle | FVirtualTextureProducerHandle | Optional, the virtual producer. | Engine/VirtualTextureCollection.h |