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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::UpdateViewportRHI()
- FSceneViewport::UpdateViewportRHI()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void UpdateViewportRHI
&40;
bool bDestroyed,
uint32 NewSizeX,
uint32 NewSizeY,
EWindowMode::Type NewWindowMode,
EPixelFormat PreferredPixelFormat
&41;
Remarks
Updates the viewport RHI with the current viewport state.
Parameters
| Name | Description |
|---|---|
| bDestroyed | True if the viewport has been destroyed. |