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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport > API/Runtime/Engine/FViewport/FHitProxyMap
- FGCObject::GetReferencerName()
- FViewport::FHitProxyMap::GetReferencerName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer