Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport > API/Runtime/Engine/FViewport/FHitProxyMap
- FHitProxyConsumer::AddHitProxy()
- FViewport::FHitProxyMap::AddHitProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void AddHitProxy
&40;
HHitProxy &42; HitProxy
&41;
Remarks
Called when a new hit proxy is rendered. The hit proxy consumer should keep a TRefCountPtr to the HitProxy to prevent it from being deleted before the rendered hit proxy map.