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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVertexAttribute
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Rendering/SkeletalMeshLODImporterData.h |
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Rendering/SkeletalMeshLODImporterData.h |
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Rendering/SkeletalMeshLODImporterData.h |
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Rendering/SkeletalMeshLODImporterData.h |
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FVertexAttribute()
| |
|
| Name |
FVertexAttribute |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path |
#include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute()
FVertexAttribute(const FVertexAttribute &)
| |
|
| Name |
FVertexAttribute |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path |
#include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
const FVertexAttribute &
)
FVertexAttribute(FVertexAttribute &&)
| |
|
| Name |
FVertexAttribute |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path |
#include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
FVertexAttribute &&
)
FVertexAttribute(TArray< float > &&, int32)
| |
|
| Name |
FVertexAttribute |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path |
#include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
TArray < float > && InAttributeValues,
int32 InComponentCount
)