Navigation
API > API/Runtime > API/Runtime/Engine
0 decimal place of precision. Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576
Note: this is the historical UE format for vector net serialization
| Name | FVector_NetQuantize |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
Syntax
USTRUCT (
Meta=(HasNativeMake="/Script/Engine.KismetMathLibrary.MakeVector_NetQuantize", HasNativeBreak="/Script/Engine.KismetMathLibrary.BreakVector_NetQuantize"))
struct FVector_NetQuantize : public UE::Math::TVector< double >
Inheritance Hierarchy
- TVector → FVector_NetQuantize
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetSerialization.h | |||
| Engine/NetSerialization.h | |||
FVector_NetQuantize
(
const FVector& InVec |
Engine/NetSerialization.h | ||
FVector_NetQuantize
(
double InX, |
Engine/NetSerialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetSerialize
(
FArchive& Ar, |
Engine/NetSerialization.h |