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Work around for the private nature of FVectorFieldResource
| Name | FVectorFieldTextureAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldStatic.h |
| Include Path | #include "VectorField/VectorFieldStatic.h" |
Syntax
struct FVectorFieldTextureAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVectorFieldTextureAccessor
(
UVectorField* InVectorField |
VectorField/VectorFieldStatic.h | ||
FVectorFieldTextureAccessor
(
const FVectorFieldTextureAccessor& rhs |
VectorField/VectorFieldStatic.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FVectorFieldTextureAccessor() |
VectorField/VectorFieldStatic.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TUniquePtr< struct FVectorFieldTextureAccessorImpl > | VectorField/VectorFieldStatic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITexture * GetTexture() |
VectorField/VectorFieldStatic.h |