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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FUpdatedComponentAsyncOutput
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FOverlapInfo > | SpeculativeOverlaps | TODO Overlaps: When overlapping, if UpdatedComponent enables overlaps, we cannot read from overlapped component to determine if it needs overlap event, because we are not on game thread. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddUniqueSpeculativeOverlap
(
const FOverlapInfo& NewOverlap |
Stolen from prim component TODO dedupe Helper for adding an FOverlapInfo uniquely to an Array, using IndexOfOverlapFast and knowing that at least one overlap is valid (non-null | |
| int32 | IndexOfOverlap
(
const FOverlapInfo& SearchItem |
Stolen from prim component TODO |