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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FUniformExpressionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillUniformBuffer
(
const FMaterialRenderContext& MaterialRenderContext, |
MaterialShared.h | ||
void FillUniformBuffer
(
const FMaterialRenderContext& MaterialRenderContext, |
MaterialShared.h |
FillUniformBuffer(const FMaterialRenderContext &, const FUniformExpressionCache &, const FRHIUniformBufferLayout , uint8 , int)
| Name | FillUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
void FillUniformBuffer
(
const FMaterialRenderContext & MaterialRenderContext,
const FUniformExpressionCache & UniformExpressionCache,
const FRHIUniformBufferLayout * UniformBufferLayout,
uint8 * TempBuffer,
int TempBufferSize
) const
FillUniformBuffer(const FMaterialRenderContext &, TConstArrayView< IAllocatedVirtualTexture >, const FRHIUniformBufferLayout , uint8 *, int)
| Name | FillUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialUniformExpressions.cpp |
void FillUniformBuffer
(
const FMaterialRenderContext & MaterialRenderContext,
TConstArrayView< IAllocatedVirtualTexture * > AllocatedVTs,
const FRHIUniformBufferLayout * UniformBufferLayout,
uint8 * TempBuffer,
int TempBufferSize
) const