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Angular roll constraint
| Name | FTwistConstraint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintTypes.h |
| Include Path | #include "PhysicsEngine/ConstraintTypes.h" |
Syntax
USTRUCT ()
struct FTwistConstraint : public FConstraintBaseParams
Inheritance Hierarchy
- FConstraintBaseParams → FTwistConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTwistConstraint() |
PhysicsEngine/ConstraintTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TwistLimitDegrees | float | Symmetric angle of roll along the X-axis. | PhysicsEngine/ConstraintTypes.h |
|
| TwistMotion | TEnumAsByte< enum EAngularConstraintMotion > | Indicates whether the Twist limit is used. | PhysicsEngine/ConstraintTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateTwistLimit_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Updates twist limit from unreal data. | PhysicsEngine/ConstraintTypes.h |