| AltInputKey |
FKey |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The alternate input to send from this control (for sticks, this is the vertical axis)")
|
| bTreatAsButton |
bool |
Basically mirroring SVirtualJoystick::FControlInfo but as an editable class |
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="Set this to true to treat the joystick as a simple button")
|
| Center |
FVector2D |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The initial center point of the control. If Time Until Reset is < 0, control resets back to here.\nUse negative numbers to invert positioning from top to bottom, left to right. (if <= 1.0, it's relative to screen, > 1.0 is absolute)")
|
| Image1 |
TObjectPtr< UTexture2D > |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="For sticks, this is the Thumb")
|
| Image2 |
TObjectPtr< UTexture2D > |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="For sticks, this is the Background")
|
| InputScale |
FVector2D |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The scale for control input")
|
| InteractionSize |
FVector2D |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The interactive size of the control. Measured outward from Center. (if <= 1.0, it's relative to screen, > 1.0 is absolute)")
|
| MainInputKey |
FKey |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The main input to send from this control (for sticks, this is the horizontal axis)")
|
| ThumbSize |
FVector2D |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="For sticks, the size of the thumb (if <= 1.0, it's relative to screen, > 1.0 is absolute)")
|
| VisualSize |
FVector2D |
|
GameFramework/TouchInterface.h |
- EditAnywhere
- Category="Control"
- Meta=(ToolTip="The size of the control (if <= 1.0, it's relative to screen, > 1.0 is absolute)")
|