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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickTaskManagerInterface
Description
Run all of the ticks for a pause frame synchronously on the game thread. The capability of pause ticks are very limited. There are no dependencies or ordering or tick groups.
| Name | RunPauseFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h |
| Include Path | #include "TickTaskManagerInterface.h" |
void RunPauseFrame
(
UWorld * InWorld,
float DeltaSeconds,
ELevelTick TickType,
const TArray < ULevel * > & LevelsToTick
)
Parameters
| Name | Remarks |
|---|---|
| World | World currently ticking |
| DeltaSeconds | time in seconds since last tick |
| TickType | type of tick (viewports only, time only, etc) |