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Interface for the tick task manager
| Name | FTickTaskManagerInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/TickTaskManagerInterface.h |
| Include Path | #include "TickTaskManagerInterface.h" |
Syntax
class FTickTaskManagerInterface
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTickTaskManagerInterface() |
TickTaskManagerInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTickTaskLevel * AllocateTickTaskLevel() |
Allocate a new ticking structure for a ULevel | TickTaskManagerInterface.h | |
void DumpAllTickFunctions
(
FOutputDevice& Ar, |
Dumps all registered tick functions to output device. | TickTaskManagerInterface.h | |
void EndFrame() |
Finish a frame of ticks | TickTaskManagerInterface.h | |
void FreeTickTaskLevel
(
FTickTaskLevel* TickTaskLevel |
Free a ticking structure for a ULevel | TickTaskManagerInterface.h | |
void GetEnabledTickFunctionCounts
(
UWorld* InWorld, |
Returns a map of enabled ticks, grouped by 'diagnostic context' string, along with count of enabled ticks | TickTaskManagerInterface.h | |
void RunPauseFrame
(
UWorld* InWorld, |
Run all of the ticks for a pause frame synchronously on the game thread. | TickTaskManagerInterface.h | |
void RunTickGroup
(
ETickingGroup Group, |
Run a tick group, ticking all actors and components | TickTaskManagerInterface.h | |
void StartFrame
(
UWorld* InWorld, |
Queue all of the ticks for a frame | TickTaskManagerInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTickTaskManagerInterface & Get () |
Singleton to retrieve the GLOBAL tick task manager | TickTaskManagerInterface.h |