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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitBlocked
(
const ETextureSourceFormat* InLayerFormats, |
Engine/Texture.h | ||
void InitBlocked
(
const ETextureSourceFormat* InLayerFormats, |
Engine/Texture.h |
InitBlocked(const ETextureSourceFormat , const FTextureSourceBlock , int32, int32, const uint8 **)
| Name | InitBlocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void InitBlocked
(
const ETextureSourceFormat * InLayerFormats,
const FTextureSourceBlock * InBlocks,
int32 InNumLayers,
int32 InNumBlocks,
const uint8 ** InDataPerBlock
)
InitBlocked(const ETextureSourceFormat , const FTextureSourceBlock , int32, int32, UE::Serialization::FEditorBulkData::FSharedBufferWithID)
| Name | InitBlocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void InitBlocked
(
const ETextureSourceFormat * InLayerFormats,
const FTextureSourceBlock * InBlocks,
int32 InNumLayers,
int32 InNumBlocks,
UE::Serialization::FEditorBulkData::FSharedBufferWithID NewData
)