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API > API/Runtime > API/Runtime/Engine
| Name | FTextureSourceBlock |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureSourceBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureSourceBlock() |
Engine/Texture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlockX | int32 | Engine/Texture.h |
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| BlockY | int32 | Engine/Texture.h |
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| NumMips | int32 | Engine/Texture.h |
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| NumSlices | int32 | Engine/Texture.h |
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| SizeX | int32 | Engine/Texture.h |
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| SizeY | int32 | Engine/Texture.h |
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