Navigation
API > API/Runtime > API/Runtime/Engine
Helper structure to simplify passing attributes to texture sampling emitter functions that share the same attributes.
| Name | FTextureSampleBaseAttributes |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIREmitter.h |
| Include Path | #include "Materials/MaterialIREmitter.h" |
Syntax
struct FTextureSampleBaseAttributes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableFeedback | bool | Specifies whether to enable virtual texture sampling feedback. This is only used for pixel shaders. Enabled by default. | Materials/MaterialIREmitter.h | |
| bIsAdaptive | bool | True if adaptive VT sampling is used. Only used for virtual textures. | Materials/MaterialIREmitter.h | |
| SamplerSourceMode | ESamplerSourceMode | Specifies which sampler source mode to use. By default SSM_FromTextureAsset. | Materials/MaterialIREmitter.h | |
| SamplerType | EMaterialSamplerType | Specifies Which sampler type to use. | Materials/MaterialIREmitter.h |