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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetVolumeResource
- FDeferredUpdateResource::UpdateDeferredResource()
- FTextureRenderTargetVolumeResource::UpdateDeferredResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureRenderTargetVolumeResource.h |
Include | #include "TextureRenderTargetVolumeResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetVolume.cpp |
virtual void UpdateDeferredResource
&40;
FRHICommandListImmediate & RHICmdList,
bool bClearRenderTarget
&41;
Remarks
Updates (resolves) the render target texture. Optionally clears each face of the render target to green. This is only called by the rendering thread.