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Unreal Engine C++ API Reference > Runtime > Engine > FDeferredUpdateResource
- FDeferredUpdateResource::UpdateDeferredResource()
- FTextureRenderTargetVolumeResource::UpdateDeferredResource()
- FTextureRenderTarget2DArrayResource::UpdateDeferredResource()
- FSlateTextureRenderTarget2DResource::UpdateDeferredResource()
- FTextureRenderTarget2DResource::UpdateDeferredResource()
- FTextureRenderTargetCubeResource::UpdateDeferredResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
void UpdateDeferredResource
&40;
FRHICommandListImmediate & RHICmdList,
bool bClearRenderTarget
&41;
Remarks
Updates (resolves) the render target texture. Optionally clears the contents of the render target to green. This is only called by the rendering thread.