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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetVolumeResource
Type | Name | Description | |
---|---|---|---|
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bool | ReadPixels
(
TArray< FColor >& OutImageData, |
Copy the texels of a single depth slice of the volume into an array. |
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bool | ReadPixels
(
TArray< FFloat16Color >& OutImageData, |
Copy the texels of a single depth slice of the cube into an array. |