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Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetVolumeResource > ReadPixels
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureRenderTargetVolumeResource.h |
Include | #include "TextureRenderTargetVolumeResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTargetVolume.cpp |
bool ReadPixels
&40;
TArray< FColor > & OutImageData,
int32 InDepthSlice,
FIntRect InRect
&41;
Remarks
Copy the texels of a single depth slice of the volume into an array. true if the read succeeded.
Parameters
Name | Description |
---|---|
OutImageData | float16 values will be stored in this array. |
InDepthSlice | which depth slice to read. |
InRect | Rectangle of texels to copy. |