Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureCompilingManager
- IAssetCompilingManager::FinishCompilationForObjects()
- FTextureCompilingManager::FinishCompilationForObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureCompiler.h |
| Include | #include "TextureCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureCompiler.cpp |
virtual void FinishCompilationForObjects
(
TArrayView < UObject *const > InObjects
)
Remarks
Handle generic finish compilation