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Helper to set properties on the UTexture2DDynamic so it doesn't need to be reinitialized.
| Name | FTexture2DDynamicCreateInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h |
| Include Path | #include "Engine/Texture2DDynamic.h" |
Syntax
struct FTexture2DDynamicCreateInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTexture2DDynamicCreateInfo
(
EPixelFormat InFormat, |
Engine/Texture2DDynamic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsResolveTarget | bool | Engine/Texture2DDynamic.h | ||
| bSRGB | bool | Engine/Texture2DDynamic.h | ||
| Filter | TextureFilter | Engine/Texture2DDynamic.h | ||
| Format | EPixelFormat | Engine/Texture2DDynamic.h | ||
| SamplerAddressMode | ESamplerAddressMode | Engine/Texture2DDynamic.h |