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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTaskSyncManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSyncPointId FindSyncPoint
(
FBatchContextId Batch, |
Initializes a sync point id that can be passed between threads and used in the functions below. | TaskSyncManager.h | |
FSyncPointId FindSyncPoint
(
FWorldContextId WorldContext, |
Same as above, but using the default batch for the world context | TaskSyncManager.h |
FindSyncPoint(FBatchContextId, FName)
Description
Initializes a sync point id that can be passed between threads and used in the functions below. This will return an invalid id if the name is not currently registered. This function does not check that the sync point is enabled for the specific batch, that is handled in the other functions below.
| Name | FindSyncPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TaskSyncManager.cpp |
FSyncPointId FindSyncPoint
(
FBatchContextId Batch,
FName RegisteredName
)
FindSyncPoint(FWorldContextId, FName)
Description
Same as above, but using the default batch for the world context
| Name | FindSyncPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TaskSyncManager.cpp |
FSyncPointId FindSyncPoint
(
FWorldContextId WorldContext,
FName RegisteredName
)