Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTaskSyncManager
| Name | FBatchData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
Syntax
struct FBatchData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchContext | FBatchContextId | The batch of objects with index in batch array | TaskSyncManager.h | |
| SyncPointData | TMap< FSyncPointId::FInternalId, TSharedRef< FActiveSyncPoint > > | Array of specific user-defined sync points | TaskSyncManager.h | |
| TemporaryWorkRequests | TArray< FTemporaryWorkRequest > | Array of temporary work handles, dropped at end of frame | TaskSyncManager.h | |
| TickGroupWork | TArray< TSharedPtr< FActiveSyncPoint > > | Array of general gamethread work per tickgroup, these are not scheduled as real tasks and only exist in default batch | TaskSyncManager.h | |
| WorldContext | FWorldContextId | The world this is associated with | TaskSyncManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
TaskSyncManager.h |